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You realize you have to get over to Ryu and assess your options. That's why strategies that seem cheap - for example, Ryu's "spamming" of fireballs - actually aren't.
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#Super street fighter 2 turbo hd remix ps4 how to#
In essence, it's one big pixel push - your focus is always on how to keep your opponent at arm's length, within range of an invisible box that surrounds you horizontally and vertically.
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Likewise, you're trying to stay one step ahead of your opponent and guess what he is going to do as well. Since fights are constricted to a dimensional plane with distinct walls, you're forced to always think about every move you make and how it will unfold. RPCS3 DX12 crashes.zip (Size: 874.Perhaps more than any 2D brawler, Street Fighter II illustrates the importance of movement economy. Using OpenGL renderer gives less FPS, but unlike D3D12, it doesn't crash Using "Interpreter (fast)" as the SPU Decoder causes audio to stop suddenly at some random point It never crashes during menu screens, though Thanks for understanding.Īnd then freezes, and sometimes it only freezes but game music continues. HOW TO REPORT ERRORS: Check the FAQ, README, other sources. Using D3D12 as renderer results in crash somewhere during the fight. Anyway, in the attached file, you can find crash logs with libresc.prx, librtc.prx and libsre.prx all enabled, and with just libsre.prx (critical for gameplay) librtc seems to be needed, but it's not critical for game play, hence I didn't use it in the video. It might give you problems if you are crouching, and try to block, as you never know if the direction is really pressed due to this problem. There will be a minimal problem with opposite directions (left/right and down/up) if you use a keyboard like me: if you are holding left (to block) and press right WHILE left is being held, left is released instantly, and remains so until you physically release it and press again. I assume it just happens with a specific color, and I just saw that happening to white Ken (See 25:58 in the video above) and Cammy (don't know what color). The only glitch I noticed (although it could be fixed by adjusting some RPCS3 setting I'm not aware of) is rarely the 2P character (or the CPU, assuming you are using left controller) has incorrect color.
#Super street fighter 2 turbo hd remix ps4 full#
Setting it to full screen didn't affected the performance in a noticeable way, as you can see in the video. In my machine, it could keep constant ~42 FPS during the fights. Here's a full Ryu playthrough (Warning: it includes Ryu's ending):
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The game is fully playable at least in RPCS3 Version: 0.0.1-4-5f15c661 Pre-Alpha